Hoi4 tank template - Also, it was very common to use AA guns like the 8,8 in ground attack against tanks, So in HOI4 it is normally much more effective to just put 2xAA and 2xArt battalions in an infantry division (not in garrison/occupation divisions) than AT.

 
And also of course speed so engine up to 9. . Hoi4 tank template

Maxed amount of armor. The Soviet meta is very stale. You can see the various terrain widths in the table there. Go to hoi4 r/hoi4. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. I question whether having some slightly faster tank divisions is ultimately. 40 width tank med tank 10/10 motorised maintance support. It's perfect for countries that don't have the industry to make tanks. Mech is more useful also. Reliability tacks. Best tank division template for Germany. Support me on PATREON http://patreon. 10, 15, 18, 27 and 41-45 seem to be the best. Recon (armored cars or light tanks) In HOI4 terms, you use 2nd template until you've built enough Medium and Heavy Tanks. 2 Artillery + 3 Anti-Air Artillery. Remove tank or add some more motorised and you are good to go. You'll need Engineering II for the flame thrower mount and any tank chassis. You'll need Engineering II for the flame thrower mount and any tank chassis. Stack soft attack and breakthrough. SPEED is not in anyway a positive of the Heavy Tank. 8 Medium Cannon Buster. 40 width tank med tank 10/10 motorised maintance support. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". It’s weird that the best templates change. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Here is my take; paratroopers are good now in no step back, you just need to plan your assaults. As such this support tends to dilute and not add much. So a good tank template has a combination of these 3 battalions. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. On the armor tab under the research tab, there are little boxes in the tank research icons, those are specialized versions that you can research. ) Late Game Medium Tank w/SpAA and SpAT Template (Effective against almost everything. New comments cannot be. ToddHugo1 • 1 yr. 11 “Barbarossa” patch and its accompanying DLC. This allows you to focus production on light tanks and build enough of them to create several divisions very early. An ideal template mixes medium tanks, medium SPGs and motorized/mechanized. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. This guide covers heavy, medium, destroyer, and support tank templates, with tips on variants, supports, and upgrades. 1, each battalion weighs 0. Imo very decent template. Military police if you have the xp to spare (free infantry division). AA: Should use AA variants of your tanks when AA is required. And here are what the divisions end up looking like: medium tank division. Mech is more useful also. Learn how to use different types of tanks and templates to win battles in Hearts of Iron IV, a strategy game set in World War II. Still it's nearly double the cost, but more importantly, this is something that you should be taking into consideration. rate) / reco / AA (if you lack air sup. Anti-tank is generally bad and can mostly be skipped. Tank Busters. This template produces an overwhelming damage output of 3. or mec. • 5 yr. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. This new template is cheaper than the pre nsb 5/2/2. Neither case would you be changing your 20w pure infantry. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. Heavy tanks can use medium 3 man turrets, which are almost half the cost and are only slightly worse. Which class of tank you're using (Light, Medium, Heavy, Super heavy, modern) depends mostly on resources you have available. Strong troops are needed to conquer and fully seize the territory of an enemy state. So a good tank template has a combination of these 3 battalions. These divisions are generalized templates. You’ll be more limited in speed (although heavies are unaffected), but you save several thousand IC in a standard 12-8. Motorized Artillery Template/Motorize Topçu Template'i. Thank you for the template the problem is not the production cost its the tungsten that i need. Uses: This is a very niche template and is typically only seen in infantry-only builds. Lights cost 10 ic/unit for the 1941 model. Tanks provide the punch and are almost always used as the tip of the spear for any potential offensives. A single tank battalion per division. A quick reminder to build flamethrower tanks for insane bonuses! Archived post. Here we have the heavy and medium templates I used: medium tank template. A guide for singleplayer players to create optimal division and tank designs for any minor and major nation in Hearts of Iron IV. Learn how to create optimal divisions, aircraft and tanks for Hearts of Iron IV with this comprehensive guide. You can always add light tank recon and flame tank. Amphibious tank 1's are equal to light tank 2's. A guide for singleplayer players to create optimal division and tank designs for any minor and major nation in Hearts of Iron IV. If you prefer microing your tank divs, you can try to toy with some other widths. So, we got amphibious mechanized and amphibious tanks (I assume both of those use special forces cap - do they?). if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded. You can sacrifice engine/armor points to replace Easy Maintenance for Aqueeze-bore Adaptor for more piercing, if you need it. You can add a few tank and artillery/anti-tank battalions to your inf division and get very similar stats. (or anything else for that matter) What. prussianghostbuster • 3 yr. First time seeing this type of abreviation but their org+recovery rate seem pretty unacceptable for me: 10-4-4 has 744 SA and only 778 Break for it's 26. Early-Mid Game Medium/Light Tank Template (Use it for both encirclement and breakthrough. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Terrain modifiers are insane. 84 attacks total. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. EpicSos • 4 yr. 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Heavy tanks appear to be very useful as speed isn't that important and per battalion heavies aren't much more than medium tanks. Anti-tank is generally bad and can mostly be skipped. Mediums, if given the correct howitzers, extra machine guns, etc, it will soar over heavy in terms of soft attack. Learn how to customize and optimize different types of tanks in Hearts of Iron IV with the tank designer. Better to give it 30 now and edit it once you actually do do the doctrines. wet ammo rack. I suppose you can build light tanks with mechanized and a bit of artillery to create fast movig high soft attack Divisions. The tanks are there for brektroughs and the inantry is there for division HP. It is now corrected in the pdf and the graphs. Find out the best light, medium, and heavy tank designs for each role and situation, based on speed,. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. 6 Award Favorite Share Created by Moctezuma Introduction and Quick Notes This is a beginner's guide on division templates and tank design. this shows every template you need as germany for multiplayer or single. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. A list of the most powerful division templates in Hearts of Iron 4, a strategy game based on World War II. Template 2. Personally, I call the 1st template a Soviet Guard Tank Division. Military police if you have the xp to spare (free infantry division). The AI does often use air support. The quality of a template doesn’t really change across nations. 4 = 51. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert). Uses: If you're going to attack with infantry, this is the division to do it with. Hoi4 Best Division Templates, Aircraft & Tank Designs (BBA DLC) Updated for BBA: Plane designs now available! Creating divisions is one of the most important aspects in mastering Hearts of Iron IV. Its high-micro, exploits a bit of the dumb AI. It’s an ideal choice if you’re looking for a ‘meta’ template. Uses: If you're going to attack with infantry, this is the division to do it with. • 7 mo. If you include the 2vs3 width the damage drops a little bit but cost becomes even cheaper. 6/6/5 (6 medium tanks, 6 SPART and 5 mot/mech) with mobile warfare absolutely melts enemy infantry. You could add also add artillery and AA, this depend where you are fighting and with who. The guide covers the optimal combat. Cost-effective and can be used on different terrain. So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. 20 or 40 withd, as usual. • 8 yr. Stalin's Best Bet. Keeps the template as 40 width but a 13-4-1 inf-art-heavy tank template will be vastly superior to a 14-4 at the cost of having to produce expensive heavy tanks. It is quite effective if you have enough air support. org is low. If you include the 2vs3 width the damage drops a little bit but cost becomes even cheaper. 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks,. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. Enemy must build anti tank or TD equal to 50 piecing to counter the armor bonus. • 3 yr. It replaces the Tiger template's. The guide covers the optimal combat widths, stats, and improvements for different scenarios and doctrines, as well as the new combat width meta for Arms Against Tyranny update. Mech is more useful also. Find out the best light, medium, and heavy tank designs for each role and situation, based on speed,. On the armor tab under the research tab, there are little boxes in the tank research icons, those are specialized versions that you can research. wet ammo rack. This guide is singleplayer oriented and for causal non-cheesy gameplay. But modern tanks alone usually do the job very well. As far as serious template, depends on opponent. It’s a versatile template that can be used in both offense and defense. I agree they should be in the base game, but Paradox tends to give short shrift to historical fidelity in their base games. The Best Division Templates In Hearts Of Iron 4 Home Games Hearts of Iron 4: Best Division Templates By Nathan Dawber Updated Apr 3, 2023 Which Divison Templates should you utilize in Hearts. This allows you to build Medium Amphibious Tanks, which are identical to normal Mediums except Amphibious Tanks are extremely good at. I agree they should be in the base game, but Paradox tends to give short shrift to historical fidelity in their base games. A list of the most powerful division templates in Hearts of Iron 4, a strategy game based on World War II. Each division consists of up to five combat regiments and five support companies. Template 2. prussianghostbuster • 3 yr. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf. Last edited: Dec 9, 2020. Feb 2, 2022. New comments cannot be posted and votes cannot be cast. Template 3. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. Use either medium or heavy tanks; do not use both. No division is can't enough to catch them. Correct, either make a new division template from scratch, or add medium tanks to an existing division. New comments cannot be posted and votes cannot be cast. Uses: If you're going to attack with infantry, this is the division to do it with. Amphibious tank 1's are equal to light tank 2's. Light tanks are ultimately a dead end. Feb 2, 2022. Each template has a rating, a breakdown, and a description of its advantages and disadvantages. 40W medium OR heavy tanks (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). If it's a big stack of enemies the number may be low indicating it'll take a while, but it'll be green. So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. 4 ic more than pre nsb light tank 2. Using https://taw. Single tank battalion can add 45 armor, tank destroyer - 75 piercing (with maxed out stats, 1941 techs). It also cannot defend against either 10 or 15 widths. Also, arty DOES NOT have breakthrough, which is one of the reasons line. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant. Amphibious tank 1's are equal to light tank 2's. Artillery x2. I would change a few things, but most of it is more personal preference than min max. Division template, Heavy tank, SPA and mech designs from my other post Image Archived post. Learn how to customize and optimize different types of tanks in Hearts of Iron IV with the tank designer. Sadly I'm finding it basically impossible to design historical Tanks due to the way they are representing Speed in the Tank Designer. It doesn’t leave much wiggle room, though. A good general template will be good. 4 attacks. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4. This new template is cheaper than the pre nsb 5/2/2. As dozens and even hundreds of divisions clash over the fate of the world, having the right troops in the right place at the right time is essential for victory. The games basic tank templates are trash and should never be used. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. This guide covers heavy, medium, destroyer, and support tank templates, with tips on variants, supports, and upgrades. New comments cannot be posted and votes cannot be cast. Apr 21, 2023 · Hoi4 Tank Design. Also, arty DOES NOT have breakthrough, which is one of the reasons line. 13/7 (13 tank battalions to 7 motorized/mechanized) is the standard tank division that would mostly do what you need. You should have this template behind the frontline. if you're going mobile warfare keep an eye on the hardness of your divs, the blitz tactic only triggers if you have 50% hardness or more. I would change a few things, but most of it is more personal preference than min max. Good singleplayer templates for NSB. ) / logistic (if you go brrrrrr in Siberia. 11K Members. This guide explains possibilities to create some historic division templates of the German Wehrmacht. It can also be used defensively, especially on ports, but only. I'm trying, but as I stated, the button for adding tanks doesn't exist, I can add infantry and motorized, but no tanks, and if I try to add them on an existing column with tanks, then I can't even add that. this shows every template you need as germany for multiplayer or single. As soon as you break enemy lines with real divisions, rush them in and cause chaos. Learn how to use different types of tank templates in HOI4, a strategy game about World War 2. And the last is tank it depends how you wanna use a tank if you are attacking infantry , use 12|8 12 tank 8 motorized. It’s an ideal choice if you’re looking for a ‘meta’ template. 5 ORG. Best Motorized Template in HOI4. This is the most optimized template as of now. Use mechanized instead of motorized if you have enough industry and supply. What other common or good division templates you know in 2020?. I've done that here. High-output and low-cost. This will. When designing the template, besides decent org, you're aiming to maximize soft attack and breakthrough. Typically, there are three: tank destroyer, self-propelled gun and anti-air. So in the case of a light flame tank you only require 15 tanks which is 25% the size of a light tank battalion thus you get a -75% modifier for the units stats. Each combat regiment is composed of up to 5 battalions. I will also discuss what type of tank I would use for. 640 * 9 + 800 + 250 * 5 = 7810, which is actually quite expansive in the early game. For USA in tno you only fight volunteer wars so u want the biggest divisions possible. Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. Support aa and at if you feel you need it. Further, a 40-width template suffers less dilution to armor/org from support companies. The Soviet meta is very stale. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you're doing single player, you could just have less tanks in your division. flmbokep, thrill seeking baddie takes what she wants chanel camryn

While other types of tanks do exist, these are the most relevant and used tank types in Hearts of Iron IV. . Hoi4 tank template

Go to <strong>hoi4</strong> r/<strong>hoi4</strong>. . Hoi4 tank template rew south surrey

Pure motorized divisions appear to be more practical now. Signal companies are useful if you use large battleplans. You should have this template behind the frontline. Learn how to design effective divisions in Hearts of Iron IV with these optimal templates for infantry, armored, and flamethrower tanks. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. What are the best hoi4 tank templates in general? HotTeaLemonJuice. nice and cost-efficient. For fast encirclement use medium with a lof of soft attacks. Research and resource efficient. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Light tanks and mechanized, bro. It is now corrected in the pdf and the graphs. 13/7 (13 tank battalions to 7 motorized/mechanized) is the standard tank division that would mostly do what you need. First, you'd need to research Light Tank 3 in order to convert Light Tank 2, which has a huge opportunity cost in terms of research. Nutella روبي: 13 heavy tank, 7 motorized/mechanized. EpicSos • 4 yr. even though they were debuffed, still faster than. Peel some divisions off the line and improve infrastructure/ports servicing the front. Go into the division template designer, and click on 'Add infantry battalion'. A single 800 point attack will more easily overcome enemy defense than two 400 point attacks, and 800 breakthrough will more readily resist enemy attacks than two 400 point breakthrough stats. Heavy tank: 95%. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. Early on, you can use half-sized divisions if needed. Support me on PATREON http://patreon. I've been toying with several strats for France, and one I have is a bunch of. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. 4 Infantry + 1 Anti-Air Artillery. Support aa and at if you feel you need it. The idea behind heavies, is that you take two 40w, and right click them on basically any amount of troops, then assuming the terrain is good. Lots of good posts about medium tanks. Having one battalion of. Switch the motorized recon to light tank recon or, even more effective, the armored car recon for max reconnaissance. Medium howitzer is very good. Reliability tacks. Of course, you shouldn’t produce the most vulnerable tank in the game just because you’re going to design something cheaply. EpicSos • 4 yr. I would change a few things, but most of it is more personal preference than min max. The stats modifiers on a flame tank are proportional to how much smaller the flame tank company is compared to a normal tank battalion. The tank divisions are 42w best quality tanks I can make with mech,trucks and support companies. Armored car: 65%. 1: Basic 40 width "14/4" offensive infantry. These give armor and breakthrought but don't lower the whole division terrain modifiers. 3: The 20 width mechanized \"point defense\" division. It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. Over time your garrison will take damage due to resistance activity. TL/DR: I did some math to determine the best combat width in the new system. Light tanks in a dedicated template outside of early wars like SCW and China are rather weak. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. Higher production cost, but these divisions are nearly unstoppable. The most you can make of this with heavy tanks is a very expensive immobile and defensive brick. The list includes 15 templates with different strategies, such as soft attack, speed, armor, and mechanized. Cost-effective and can be used on different terrain. 92 = 12. There is no single best combat width now, instead there are several effective combat widths to choose from. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. I haven't played HOI4 in years, but after catching up on all the DLC's in a recent steam sale, I was excited to get back in the trenches and try out designing my own tanks as the Third Reich. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. 4 Infantry + 1 Anti-Tank Artillery. No template can both attack and defend effectively. The infantry and attilery will slow down de divioson you can better do 2 attilery-tank 10 motorized and then tanks until you reach 40 combat width. Medium cannon 2, 3 man turret, radio 3, some engine upgrade to get decent speed basically whatever you want for the rest of the things. Jan 27, 2023. Going over different templates and how they stack up against well-planned defenses. In single player, 20 width 5 tank 5 motorised. Mech is more useful also. the light tank cost 9. This is way too expensive for an infantry division, but not good enough for a tank division. Marines get a marsh bonus but 40 width inf works fine too. Support companies, Arm recon, Engineers, art, maintenance, Signal. Mix and match with Tank destroyers and Tank Self. The composition of each division is specified by its division template. 4 Infantry + 1 Anti-Tank Artillery. ToddHugo1 • 1 yr. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. 15 tanks will add as much HP as adding another mechanized into the template. Templates need to be specialized. SPG anti air is only necessary if you have an enemy with a strong airforce. It is quite effective if you have enough air support. wet ammo rack. The best widths are usually considered 10, 15, 18. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). Any mobile warfare tank templates are inherently gonna be tank heavy and hence ic heavy. Each combat regiment is composed of up to 5 battalions. you can cover your frontline with HTD and be completely unpushable. Reply reply More replies. 92 = 12. Locked post. Once my industry can handle it, I then switch over to 14/4 with infantry and artillery. And is cheaper. Btw does it make sense to put flame tank or armored recon company on a tank template. A list of the most powerful division templates in Hearts of Iron 4, a strategy game based on World War II. 6 Med/4 Mot is a great template for Germany, though adding Med. What other common or good division templates you know in 2020?. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. 10, 15, 18, 27 and 41-45 seem to be the best. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. There is no template for modern or super heavy! They just don't show up in the production tab. For a love of Blitzkrieg. Nutella روبي: 13 heavy tank, 7 motorized/mechanized. A list of the most powerful division templates in Hearts of Iron 4, a strategy game based on World War II. More effective: concentration of stats. Medium tank: 90%. try to have 1-2 more motorized than tanks, this is because you need org above 30. It is strong enough. The list includes 15 templates with different strategies, such as soft attack, speed, armor, and mechanized. Width is only 19. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. Your starting template, if you switch out. . legal young girls creampie